"The most well-known technique for capturing 3D audio, binaural recording, mimics this natural process by putting microphones in fabricated ear canals on either side of a dummy head. (Or with tiny mics you stick in your ears like these Hooke headphones.)"
"Another option is the Hooke , coming to arrive and thought as headphones that integrate recording and can be integrated into the workflows of smartphones, but without reaching the pretension of controlling what we heard, such as Here ."
"Professionals can use it for live concerts, virtual reality technology (like Oculus Rift), lectures, live theater, and cinema. Consumers can use it for an array of scenarios that they want to immortalize in 3D sound."
A new player has emerged in the blossoming 3D sound market, that aims to bring 3D sound recording aka binaural recording to the everyday punter in an ingenious but simple way, by adding a pair of microphone to wireless in-ear headphones – Hooke Audio.
"Hooke Audio envisions a hi-fi future – achieved by using binaural recording technologies that seep into our everyday lives, aiming for a collective desire for better sound quality. Anthony, CEO of Hooke Audio, hopes that in this way we will become true sound consumers."
"In these videos for Sprinter cuts “Strange Hellos,” and “Son, You Are No Island,” Torres paired with a company called Hooke Audio to record the songs binaurally, a technique that serves to give the music an immersive, feel-like-you’re-there quality. Using two omnidirectional mics, one in each ear, it’s ostensibly supposed to sound like it would if you were in the room. Everything was recorded in one take, and it sounds incredible. Check out the two videos below"
Most people think of 3D as a strictly visual experience, but Hooke Audio founder Anthony Mattana is challenging us to open up our ears in a new, immersive way. The Brooklyn-based startup launched its 3D headphones in 2014 with a wildly successful Kickstarter campaign. Since then, Mattana has brought his crusade to SXSW Interactive for a panel discussion on the rising wave of both augmented and virtual reality entertainment.
"Arya Shahi of PigPen Theatre Co. on the 2015 Whole Sun Concert Tour and beyond."
"Founder Anthony Mattana talks with Northside Festival about Hooke"
Anthony Mattana, Founder of Hooke Audio, On His "Aha" Moment
"If you thought 3D printing was the wave of the future, Anthony Mattana is even further ahead of you."
"On Kickstarter he collected more than 163,000 US Dollars for that idea. Anthony, who took part at the Midemlab startup pitch, explained to me how his 3D audio recording headphones work and why I will be a big fan of of capturing sound the same way my ears capture sound around me."
"When the Carnegie Mellon University alumnus was trying to capture the sound designs he'd created for live theater events to use for his portfolio, they always came out sounding flat. The recording equipment he'd need to capture the immersive experience of hearing a live event, called binaural audio, would cost thousands of dollars."
"How we listen to things, how we take in sounds from different sources is about to change and you’d better believe that surround sound has a whole new meaning."
These 30 highly promising music and entertainment startups will compete for the ultimate Midemlab prize in June!
"When people think of augmented reality, they mostly focus on the visual aspects of the technology. In truth, audio is also an essential part of a person’s environment and can be augmented as well. Hooke is a company that is aiming to commercialize binaural recording on a large scale."
Dave Haynes "Saw these guys pitch during the hardware/IoT track of the Midemlab music startup pitches in Cannes this week. They allow you to record and playback binaural recordings."
30 promising music, music tech and entertainment startups have been chosen to compete for theMidemlab grand prize this June at Midem in Cannes, France.
"Watch Matt Sucich Perform ‘My Only Problem With You’ In 3D Audio With Hooke"
Noted Record Executive Rupert Perry And Pioneering Broadway Sound Designer Abe Jacob Join Hooke Audio Board of Advisors As The Company Prepares To Launch ItsRevolutionary Mobile 3D Wireless Recording System
"The latest product to strike a chord with the Kickstarter crowdfunding fraternity has been revealed – and it has come from in the shape of Hooke's "multi-functional wireless 3D audio" headphones."
"If you had enough of the regular headphones and are looking for something smart and innovative, we have for you a collection of 'Smart Headphones and Earphones' from all over the world to enjoy music in style and comfort."
Check it out in the video above, but be sure to heed the clip’s request and wear headphones — you’ll immediately hear the difference.
All of a sudden, the song’s layers and varied instrumentation — Sucich’s expertly plucked guitar, the chiming keyboard — come to life and it feels like, even though you’re watching from the comfort of your own home, you’re right there in the Brooklyn studio with Sucich and company.
"Surround sound has been a big deal in home entertainment systems for as long as I can remember. These days however, more and more people consume their media while on mobile devices. So why don’t they have surround sound? Brooklyn based Hooke Audio plan to change that by making an affordable pair of headphones capable of playing and recording 3D Audio."
"No longer will you be watching a camera from the back of the room with terrible audio when you can be transported to the front row. It’s going to be a gamechanger."
"Simple, affordable wireless headphones that let you listen to your favorite music, record, edit and trim 3D audio, pair it with your smartphone’s video camera, upload it your social network, and stream it live to friends.
"Hooke, an audio innovation lab in Brooklyn, New York, today announced the launch of a groundbreaking audial innovation – the first Bluetooth headphones that in addition to providing high quality audio playback, record 3D audio."
"Hooke can connect to Bluetooth devices such as smartphones, allowing you to capture video and 3D audio at the same time. So far, we have been impressed with what these headphones can offer."
"Hooke is about improving the way we share our stories; it’s about bringing our audiences that much closer to our lives. Hooke is the closet we’ve come to mankind’s first authentic sounding step, from one ear to another."
"The innovation here is that the microphones are placed within the outer ear to capture the pinna filtering of the listener (the HRTFs) so that when played back over the headphones, the recordings are rendered in virtual auditory space."
"iPhone and Android smartphone users don’t have to struggle to find a decent pair of headphones for their smartphone. There are simply too many good ones around. The Hooke is different though."
"Most audio, via mobile devices and digital cameras, is captured in what Hooke refers to as 2D. It is often unintelligible and does not capture the feeling of “being there”. If sound occurs all around us in 3D, we should be capturing it that way. Most headphones, however, are not designed to record audio at all."
"There are a lot of headphones in the wearables pool that claim to offer a new, high quality, interactive listening experience that goes way beyond anything headphones do now. A lot of them look like new gloss thrown on a old product, but these are different."
"When we hear things in the real world, we take in the sound and can also tell where it’s coming from. A Williamsburg company is running a crowdfunding campaign for a new set of wireless headphones that replicates that natural process. The headphones record sound so that listeners can experience audio directionality as well."
"When you listen to the recording you made with Hooke, it will sound just like you're there, experiencing it again."
"For all the crazy tech that’s packed beneath the hood of most modern smartphones, they’re still pretty horrible at recording audio. Their cameras have gotten better, their processors are more powerful, their screens are packed with more pixels than your eyes can process, and the videos you can shoot with them now rival what you can do with some standalone cameras — yet the audio still sounds like it’s playing from a tin can when you play it back. Hooke aims to change this."
"The Watch List is an ongoing series that focuses on CE start-ups reaching out to consumers via crowdfunding and other non-traditional methods."
"A new player has emerged in the blossoming 3D sound market, that aims to bring 3D sound recording aka binaural recording to the everyday punter in an ingenious but simple way, by adding a pair of microphone to wireless in-ear headphones – Hooke Audio."
"Hooke is not just a simple headphones that you listen to music or answer calls. It is an earphone that records the surrounding in 3D. According to the inventor, with Hooke, you can record sound in 3D with its unique placement of the microphones. And according to him, sound should be listened in 3D and not 2D."
"Hooke works great when listening to Music on smartphone, Podcasts, Home Movies, Hands free calling, Music Recording, Gaming, Television and Live Streaming. So Hooke can easily replace 5 channel surround speakers."
"Hooke’s technology incorporates crystal clear audio at 360 degrees. I don’t know about ya'll but I can think of 20 personal uses for these off top!"
"There’s no better way to hear music than with 3D Audio, and Hooke does a great job giving you that experience. It’s multifunctional too which means you can enjoy the 3D Audio experience on a wide array of media channels."
"Sound designer/composer Anthony Mattana has discovered a way to capture 3D sound with Hooke. Live Design chats with him about his invention."
"HWTrek, a platform providing an ecosystem for digital electronics, has announced that Hooke, a Brooklyn, NY-based audio innovation lab, has selected HWTrek Product Development Hub (PDH) to manage and monitor its project of the same name’s progress to mass production."
Is 3-D Sound the Future of Audio? (The Week)
"A new pair of wireless headphones called Hooke replicate the natural process of hearing things in the real world and knowing the directionality of the sound. The process is binaural audio and Hooke's team does it with a microphone on each headphone, recording, together, 360 degrees of sound."